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FREE SHIPPING on orders $79+ with code "FreeShipping" + Curbside Pickup Available STORE HOURS: M-Sat 10-6pm, Sun 11-5pm
Huge Soccer Event! Sales, Prizes, Skills Contests, & More!

Huge Soccer Event! Sales, Prizes, Skills Contests, & More!

freestyle Facebook banner (2) Come on out to Disco Sports on Saturday, October 15th for our HUGE Soccer Event sponsored by Puma! We'll be offering BIG SALES on: equipment (cleats, shin guards, socks, shorts, jerseys, balls, & more), and fan gear from your favorite MLS and Premier League teams! Jerseys are 15% off and cleats from 25% off! We will also have players on site to show the latest tricks and skills to up and coming players! Think your footwork is up to the task? We'll be hosting skills contests with awesome prizes, so bring your A Game! Skills Contest Details:

• Qualifying rounds will be held from 10AM to Noon with finals held afterwards • Finals will consist of the 2 top players • 3 Age Groups: 8+, 9-13, and 14+ • 14+ winner will receive the new Puma evoTOUCH ($170 retail value) & Wilson Forte II Officiall NCAA and VHLS • 9-13 winner will receive the Puma evoTOUCH youth cleat ($55 retail value) • 8+ winner will receive their choice of soccer ball

Official Contest Rules
  1. 2.1. Qualification Stage

    The stage is designed to qualify the strongest participants for the final round. It is really important to do this properly to avoid unhappy athletes and ensure all runs on time. a) Each competition will have different numbers of participants, so F3 have identified the two following options that must be used at qualification stage: b) Battle Circles (more than 40 participants) c) For official F3 National Events (1-star) there must be minimum of 8 participants registered. d) For official F3 Continental Event (2-star) there must be minimum of 16 participants registered e) If your event looks like having less competitors than the minimum it can still be classed as an official event but points will be weighted lower.
    1. 2.1.1. Qualification with up to 20 participants

      a) Each participant must make a 1 minute performance. b) To determine the starting order of the freestylers for this round there is a general seeding of players (this could be based on F3 world rankings or results from previous championships for example). If no previous event has previously happened then names will be drawn out of a hat. c) Athletes perform in order from last to first in accordance with the seeding. d) There must be at least a top 8 for the 1-star events and a top 16 for 2-star events. e) Judges rank participants in order from the best to the worst performance (see point 2.2.4 for judging criteria). f) To give maximum opportunity in some countries for new freestylers to develop and learn, it could be managed so the top 12 from National rankings go through automatically and then for the final 4 places in the top 16 for battles, a qualification round can be made. g) Final top 16 order is made (see point 2.2.6 for exact order). h) In case there are exactly 16 participants, the qualification will determine only the order of athletes from 1st to 16th place. i) Qualification could be modified for top 32 battles or top 8 battles in the final stage. It all depends on time management of the event and the organisers. j) The same rules as knockout stage apply (see point 2.2.1).
    2. 2.1.2. Qualification with more than 20 participants (Circle battle)

      a) There are 4 groups of athletes created based on the seeding. b) Every athlete is in a group of four meaning they all have three opponents to compete against. c) All players are in a circle and battling each other. d) The number of circles depends on the number of athletes registered to compete. e) Every athlete has three rounds, which last 30 seconds each. f) Athletes each take their turn in the centre of the circle. g) After each round, the athlete should move from the centre spot quickly back to their corner to make room for the next athlete. h) The two best athletes from every circle goes through to the next round (could be more or less depending on the number of circles). i) Those two winning athletes are announced straight after each circle battle by the head judge after a short general discussion between the judges. j) The same rules as knockout stage apply (see point 2.2.1).
  2. 2.2. Battle Knockout Stage

    1. 2.2.1. Battle Knockout Rules

      The violation of following will result in disqualification at the end of the battle by the Head Judge a) No outside interference is allowed to help stick the ball to the body or clothing (E.g. glue, tape, sticky laces). A check should be made at the start of competition by Head Judge to see if this rule is being broken (Head Judge has the right to inspect the Freestyler immediately after the battle if he is suspicious of rule 2.2.1.b being broken) Note: A hat is not classed as a foreign object so can be integrated into battle b) Changing equipment (shoes, ball) is not allowed during a battle. c) No other people are allowed to be brought into battle. d) Use of more than 1 ball in forbidden.
    2. e) Impersonating of the opponent is allowed, but disrespecting is strictly forbidden. There is a very fine line here and collectively the judges shall decide if anyone is acting inappropriately (See point 3.2)
    3. The violation of following will result as losing the Mistakes criteria in their overall decision f) Hands are NOT allowed (see point 2.2.3). g) Participants must not leave the stage at any time during the battle. h) Whilst one participant is performing, the opponent must not perform any moves or infringe upon their show.
    4. 2.2.2. Footballs

      a) F3 recognise that ball of size 5 is preferable choice. Nevertheless there is tolerance of 0.5 both ways (4.5 and 5.5). b) No modification to a ball is allowed. c) If there is an official ball of the tournament, the organisers must ensure every participant has this ball at least 1 month before so they can get used to it.
    5. d) Once player enter the battle with one ball he must not use any other
    1. 2.2.3. The use of hands b) Use of the hands in battles is considered as a mistake. c) A ‘hand’ is deemed to be used if the ball contacts anywhere from the tip of an athlete’s finger to just below the shoulder. It is accepted that an athlete can hold the ball prior to spinning the ball into a trick.
    2. 2.2.4 Judges and Judging Criteria

      The 6 x considerations/criteria for Battle Knockouts & Qualification are:

       Difficulty – Technically difficult tricks and combinations are appreciated  Originality – Performing with individual style and creativity is recommended  All Round Skills – Competence in all basic aspects: uppers, sit-downs and lowers  Trick Execution – Looking for clean demonstration of each trick  Mistakes – Drops or use of hands are not appreciated  Variety – Repetition should be avoided in battles A judge should decide which freestyler won each of these 6 x criteria. If it is a draw 3-3 then the freestyler who won Difficulty will be deemed the winner as this is the most weighted criteria
    3. 2.2.5. Timing

      b) Athletes alternate every 30 seconds (both freestylers will have 3 x 30 seconds in each battle knockout to impress the judges and outperform their opponent). c) Each athlete should be told to end their round by the MC/host and they are obliged to stop performing immediately to free the space for their opponent. They should each be given 5 seconds notice before the end of each round. d) If an athlete is mid-combination move at the end of their 30 second round, they will be allowed to complete it and then the opponent’s next 30 seconds will begin (host will announce this). e) If one athlete ends their round earlier, then the opponent can use this time in their round.
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